Always thought the bullet tree hit shot in Sherlock holmes: a game of shadows was really cool.
Wanted to recreate it for quite a while but never go to it, untill now. Learned quite a lot along the way.
It looks easy from first glance, but once you get deeper into it it’s actually quite hard to get the shapes and look correct.
Simulated in Houdini and rendered in Redshift. Tutorial also available