Welcome to Pyrofluid – Master the Elements In this course we harness the power of Houdini to move data between different solvers to have a pyro explosion morph into a fluid simulation. We’ll start by exploring how to develop an effect like this in a simple scene, then we start building the environment, develop the look of our sim and add all of the additional elements requires before we move over to lighting, shading and compositing it.
Requirements for this course:
- Basic understanding of Houdini (if you’re new to houdini I recommend watching Howdini101 first)
- Houdini 18.0 (Indie or FX)
- Redshift Render (I use Redshift 3 but demo will also work)
- Blackmagic fusion (for compositing, you can download this for free here)
Course is available on multiple platforms (see below) Patreon is the cheapest option if you have been supporting me for a while. Discounts for other platforms also available for Patreon supporters based on your pledge history, you can contact me about that here