Welcome to Pyrofluid – Master the Elements In this course we harness the power of Houdini to move data between different solvers to have a pyro explosion morph into a fluid simulation. We’ll start by exploring how to develop an effect like this in a simple scene, then we start building the environment, develop the look of our sim and add all of the additional elements requires before we move over to lighting, shading and compositing it.
Requirements for this course:
Course is available on multiple platforms. You can demo the course through Patreon. Patreon supporters can receive a discount to the full course based on their total pledge history.